Naruto: The Broken Bond for Xbox 360 game reviews & Metacritic score: Building on 'Naruto: Rise of a Ninja,' this sequel features Naruto, who has now evolved into a well-respected Ninja, but his new. Naruto the broken bond. We are always more than happy to resolve any issues or concerns that you may have. Details about naruto the broken bond (xbox 360 game, pg.
(Redirected from Broken bond)
Naruto: The Broken Bond | |
---|---|
Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Designer(s) | Daniel Bisson |
Composer(s) | Inon Zur |
Engine | Jade |
Platform(s) | Xbox 360 |
Release |
|
Genre(s) | Fighting, action-adventure |
Mode(s) | Single-player, multiplayer |
Naruto: The Broken Bond is a fighting game developed by Ubisoft Montreal and published by Ubisoft for the Xbox 360. It was released worldwide in November 2008. It is a sequel to the 2007 game Naruto: Rise of a Ninja and is the second and final Naruto game to be published by Ubisoft before their rights to the IP were expired.
The Broken Bond picks up where Naruto: Rise of a Ninja left off, taking place between episodes 81-135 of the anime. It contains the Search for Tsunade and the Sasuke Retrieval story arcs as well as some flashbacks of the previous game. There are 30 playable characters, a new tag-team system and original voice acting and music from the original Naruto anime.
Development[edit]
The game was first revealed at the E3 2008 Convention, although work on it had started before the release of the first game. According to team member Masao Kobayashi, the developers wanted to bring something new to the franchise while still keeping the same feel of the anime that the first game had. The art direction of the sequel was definitely one of the biggest factors taken into consideration for the development of this new game.[1]
The environments were a big part of the first game, and one of the things they wanted to make sure was that the environments in The Broken Bond would support the exploration factor by being very “rich and dense”.[1] The lighting of the game was improved to complement the dynamic story, adding a new casting system and allowing the creation of maps with a more watercolor feel. Unlike the previous game, where the cutscenes were 2D, The Broken Bond now has 3D cinematics. There are also a lot more NPCs. Within the adventure mode, there are now over 70 unique character models.[1]
The developers for The Broken Bond have also decided to keep the multiplayer system like Rise of a Ninja but have improved upon it in several ways. The online format has been overhauled with a new ranking system, and the fighting system has been greatly tweaked. Also, there are now 30 characters to choose from, 28 different characters, one DLC character, and four bonus variations. The bonus variations were Taijutsu Jumpsuit Naruto Uzumaki, Anbu Itachi, Level 2 Curse Mark Sasuke Uchiha, and One-Tailed Naruto; the DLC character was Chūnin Exams Sasuke.
This was the last Naruto game to be developed by Ubisoft before Namco Bandai decided to make the Ultimate Ninja Storm for multiplatform consoles instead of being a PlayStation 3 exclusive, starting with Naruto Shippuden: Ultimate Ninja Storm 2.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The game received 'favorable' reviews, more so than its predecessor, according to video game review aggregatorMetacritic.[2]
References[edit]
- ^ abc'Naruto: The Broken Bond Xbox 360 Behind the Scenes - The Art Direction'. IGN. October 15, 2008. Retrieved July 26, 2015.
- ^ ab'Naruto: The Broken Bond for Xbox 360 Reviews'. Metacritic. Retrieved July 26, 2015.
- ^Hayward, Andrew (December 9, 2008). 'Naruto: The Broken Bond Review'. 1UP.com. Archived from the original on January 24, 2016. Retrieved July 26, 2015.
- ^Reeves, Ben (January 2009). 'Naruto The Broken Bond: A Refreshing Take On an Overexposed Anime'. Game Informer (189). Retrieved July 26, 2015.
- ^Morse, Blake (January 27, 2009). 'Naruto: The Broken Bond Review'. Game Revolution. Retrieved July 26, 2015.
- ^Petit, Carolyn (November 26, 2008). 'Naruto: The Broken Bond Review'. GameSpot. Retrieved July 26, 2015.
- ^'Naruto: The Broken Bond Review'. GameTrailers. January 9, 2009. Archived from the original on January 16, 2009. Retrieved December 30, 2015.
- ^Sandoval, Angelina (December 3, 2008). 'Naruto: The Broken Bond - 360 - Review'. GameZone. Archived from the original on December 7, 2008. Retrieved July 26, 2015.
- ^Goldstein, Hilary (November 18, 2008). 'Naruto: The Broken Bond Review'. IGN. Retrieved July 26, 2015.
- ^'Naruto: The Broken Bond'. Official Xbox Magazine: 79. January 2009.
- ^Jastrzab, Jeremy (January 11, 2009). 'Naruto: The Broken Bond Review'. PALGN. Archived from the original on March 16, 2010. Retrieved July 26, 2015.
- ^Darax (November 19, 2008). 'Naruto: The Broken Bond Review (Xbox 360)'. TeamXbox. Archived from the original on November 13, 2013. Retrieved July 26, 2015.
Further reading[edit]
- Haught, Jeb. 'Broken Bond' best 'Naruto' title to date' The Charleston Gazette; Charleston, W.V. 24 January 2009: C.2.
External links[edit]
- Naruto: The Broken Bond at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Naruto:_The_Broken_Bond&oldid=979943282'
System: X360 | Review Rating Legend | |
Dev: Ubisoft Montreal | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Ubisoft | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Nov. 18, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-4 | 3.0 - 3.4 = Fair | |
ESRB Rating: Teen | 3.5 - 3.9 = Good |
The Complete Naruto Package
by Amanda L. Kondolojy
by Amanda L. Kondolojy
Naruto Games For Xbox 360
This year has definitely been a big one for Naruto. With new games coming out on every major system including both handhelds, this ninja sure has been busy! Naruto: The Broken Bond is the Xbox 360 exclusive follow up to last year’s critically acclaimed Rise of a Ninja, and it improves upon its predecessor in almost every way. It is a model hybrid between an action/adventure title and a traditional brawler, and it combines elements from both of these genres to create a deep and memorable Naruto experience that fans (as well as a few non-fans) can truly get into.
Xbox One Naruto
The story mode revolves around the aftermath of the invasion of Konoha and the beginning of the Tsunade arc. Although this part of the story has definitely been explored in previous titles, The Broken Bond also allows you to view the events of this particular arc through the perspective of other characters. Although all the core events in the game remain the same as the manga and anime, the new perspectives are a clever way of keeping this often-used material fresh for even the most seasoned fan. However, if you are not a Naruto fan, The Broken Bond does not include any backstory, so you may need to play Rise of a Ninja to understand the events that take place during the story mode.
The story mode works in the same way that it did in Rise of a Ninja and consists of several different story missions, as well as optional side-quests, that your character can complete to progress in the game. These missions can vary from traditional battle to discovery and collection missions, which have you performing various errands around the current setting. Each mission completed will net you a certain amount of “friendship points,” which will allow you to upgrade your stats.
You play through most missions as Naruto but are also be able to assume the role of other characters simultaneously to perform various character-specific jutsus. When you are able to change characters, you can use the D-pad to switch between characters and form different parties. In addition to using the different character jutsus, you can also use the multi-character facet to solve level-based puzzles that involve pulling switches in different areas or as a tag-partner in combat-based missions.
The battle system in The Broken Bond takes most of its cues from Rise of a Ninja but with a few improvements. The combo system is still very simple, and you will only have a handful of character-specific combo moves. There is also a hand-sign jutsu system that allows you to perform various actions with the two thumbsticks in order to charge and execute various jutsus. The core combat works very well, but the hand-signs are a little bit more difficult to execute in battle despite being rather specific.
Naruto Broken Bond 2
The story mode in The Broken Bond is fairly short and will probably take only about ten hours or so to complete, with only a few extra hours added from optional missions. However, Naruto: The Broken Bond does have some deep multiplayer options to satiate your post-game needs. One of my main criticisms of both the Clash of Ninja and Ultimate Ninja series has been the lack of online play. Naruto: The Broken Bond, however, bucks this trend and has not only traditional brawling matches but a very deep tournament mode that allows you to gain points and level your character up as you beat online opponents. The online component has to be the best facet of this title, just because no other Naruto title has been able to make the jump online yet. However, if you want to keep things local, there is also an offline versus mode that you can play with up to three friends.